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Directions:
Left Click: Create sand
Shift + Left Click: Create water

Got around to removing redundant code and hardcoding some values which makes this version noticeably faster with more water on the stage. Enjoy.
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:icondannycool2:
dannycool2 Featured By Owner Aug 15, 2013
:llama:=3
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:iconfsmv:
Fsmv Featured By Owner Apr 25, 2009
The particle generation needs to be dynamic.
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:icondagtin:
Dagtin Featured By Owner Apr 25, 2009  Hobbyist Traditional Artist
Very nice. Reminds me a bit of the terrain editor for the game "Clonk" ^u^
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:iconfuckaname:
fuckaname Featured By Owner Mar 6, 2009
a bit bigger would be cool,but otherwise :+fav:
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:iconrainydaydreamr:
RainyDayDreamr Featured By Owner Dec 19, 2008  Hobbyist Traditional Artist
This is so addicting... I could play a day!
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:iconaileen:
aileen Featured By Owner Dec 17, 2008
Interesting work!
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:iconkurokikazenootoko:
kurokikazenootoko Featured By Owner Aug 15, 2007  Hobbyist Traditional Artist
Hehe :)) Cool :) And what about surface tension? :)
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner May 17, 2007
Wow. I haven't seen this work of yours :) I was playing with such things too :)
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:iconsmurfmx:
smurfmx Featured By Owner May 17, 2007
I saw your own, equally impressive.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner May 17, 2007
A am thiking on making more complex version. I want to make it os that wtare will go up too in some cases :)
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:iconsmurfmx:
smurfmx Featured By Owner May 17, 2007
Definitely possible if you use Flash CS3 and AS3.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner May 17, 2007
Why only in AS3? It is possible in AS2 too. Tough it will work little bit slower...
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:iconsmurfmx:
smurfmx Featured By Owner May 17, 2007
Mainly speed reasons, and it's always fun to learn something new. Migration isn't too difficult adjusting to the new display system is the hardest part.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner May 17, 2007
There are some problems there. I am working on oen big project for some time. And started migration month ago. There are problems with debuger and formating things... For exampel formater can add ';' in places he thinks it should be... I had block of code that looked so

for(var i:int=0;i<l;i++)
{
//code here
}

And after formating he added ';'

for(var i:int=0;i<l;i++);//<--
{
//code here
}

Which is wrong... Those code block are nto equal any more...
Also i have big problem with some inner compiler error... I can't recreate... And it is in comercial part of code so i can't send it with bug report yet...
Compiler is yalling that he does not know defenition of MainTimeLine(default thing that is created aiutomaticly) and many other core variables... I spend 3 days looking for part of code that leaded to it. And there was XML parsing part like that:
var info:Object = new Object();
info.n1 = Number(xml.@n1);
info.n2 = Number(xml.@n2);
info.n3 = Number(xml.@n3);
info.n4 = Number(xml.@n4);
So if i comment one of (3 or 4) lines then it starts to work... Then if i not comment but change it a little like that:
var n3:Number = Number(xml.@n3);
or that:
info.n3 = int(xml.@n3);

it starts to work... IT freaks me out :D It works for nwo but i fear to make majot changes in this class... Becouse this error show ups aggain and dissapiars... Black AS3 magic or something :D

So AS3 and it's comppiler still needs some work to be done... I am eagarly waiting for updates...
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:iconsmurfmx:
smurfmx Featured By Owner May 17, 2007
If you want to add me to your AIM or MSN I'll try and help.
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(1 Reply)
:icontonberry150:
Tonberry150 Featured By Owner Mar 29, 2007  Hobbyist Digital Artist
awesome
You should make a game where you can design a whole world like that
cept for cities and stuff
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:iconsalvago:
Salvago Featured By Owner Mar 4, 2007
It's very neat indeed. Only problem is, I think its very cpu intensive with more water?

Cause I'd say, scale it up a bit, improve just a little on the visual aspect. And most of all, speed it up a little, the falling and generating atleast. It kinda takes a while before you have anything ;)

But then again.. that's where the limited speed comes in..

Though still, very nice ~
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:icongenericname281:
genericname281 Featured By Owner Feb 15, 2007   Interface Designer
It's like that Falling sand game I saw a while back but a Flash version. Excellent!
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:iconwaltzy:
waltzy Featured By Owner Jan 18, 2007  Professional Artist
i like this alot, it remindes me of "hell of sands" +fav its intresting to see its migration to flash. +fav
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:iconlexus727:
lexus727 Featured By Owner Dec 23, 2006
frigin incredible
Reply
:icongruntofaction:
GruntOfAction Featured By Owner Oct 19, 2006
Trust me after seeing the games on [link] that are excactly....no wait better than this piece of crap I think everyone who thinks this game is cool should goto the link I have put up.


Cuz this guy's game blows
Reply
:iconmallic-42:
Mallic-42 Featured By Owner Jul 25, 2006
Have you ever played the "World of sand" game? Let me guess, is there no up movement of the particals?
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:iconblacktrenchcoat05:
blacktrenchcoat05 Featured By Owner Jun 23, 2006
Whoa! This is awesome!!!

How'd you manage to do this?!?!

Don't answer that question... I'm impressed though...
Reply
:icongruntofaction:
GruntOfAction Featured By Owner Oct 19, 2006
Dude I can't believe you think this is awesome!

Trust me theres better programs that are simular to this but wayyyy more better.
Reply
:iconqukx:
qukx Featured By Owner Jun 4, 2006
Games like these takes why too much of my time ;)
I'm impressed about your codework, I can't figure out a way to approach this functionality.
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:iconsmurfmx:
smurfmx Featured By Owner Jun 4, 2006
In one of the previous versions I explain how it works exactly (the sand atleast) with a link to the source.
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:iconthe-titan:
The-Titan Featured By Owner May 31, 2006  Professional Digital Artist
Thats so lovely! i love it! cool pixels! love the water! u shall get a shiny :+fav: ;P
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:iconsmurfmx:
smurfmx Featured By Owner May 31, 2006
Thanks, glad you like it so much :).
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:iconflashgamer:
flashGamer Featured By Owner May 29, 2006
Nice creation. I have wanted to create something like this for a while but could never get it to run as well as you have.
Nice Work!
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:iconjuriken:
Juriken Featured By Owner May 28, 2006   Filmographer
Too overly tedious, try and resize the pixels
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:iconwestykid:
westykid Featured By Owner Apr 5, 2006  Professional General Artist
this is realy amazing, i diddn't know it was possable in flash what with that being pixels instead of vectors :P very well done
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:iconwardrich:
wardrich Featured By Owner Apr 2, 2006  Hobbyist General Artist
it's cool, but it needs an option to control how much sand and water will be added. Like different "brush sizes" if you will.
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:icondaniel-hunt:
Daniel-Hunt Featured By Owner Apr 2, 2006   Interface Designer
That sort of reminds me of the sand on Lemmings =).

That's really cool. Where do you learn ActionScript like that?
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:iconsmurfmx:
smurfmx Featured By Owner Apr 2, 2006
I get an idea then I just go with it. First good AS book I read had to be Actionscript The Definitive Guide by Collin Moock. His current iteration of the series (Essential AS2.0) is another good, more upto date, read.

For general flash knowlage Flash 8: Training From The Source is a good book aswell.
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:iconsebioff:
Sebioff Featured By Owner Mar 28, 2006   Digital Artist
this is suprisingly fast!
looks very interesting how you implemented the water.
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:iconfamebyframe:
famebyframe Featured By Owner Mar 21, 2006
sand and water! nice the actionscript kicks ass!
Reply
:iconcomic-relief:
Comic-Relief Featured By Owner Mar 9, 2006
Oooooo PIXELS!!!
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:iconfoolproof06:
foolproof06 Featured By Owner Mar 7, 2006
It is very creative but yet when u use water it gets alot slower and gets boring after awhile but good job all around
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:iconaltheran:
Altheran Featured By Owner Feb 23, 2006
good for sandcastles :D
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:iconitsgot2bme:
itsgot2bme Featured By Owner Feb 23, 2006
so are you ready for my "advanced critique'?!:D THIS FUCKING ROCKS! I love how its been spead up more and I still marvel at your genius :O

i love you baby! :blowkiss:
Reply
:iconsmurfmx:
smurfmx Featured By Owner Feb 23, 2006
Ladies, ladies, there's enough for everyone.
:smooch:
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:iconitsgot2bme:
itsgot2bme Featured By Owner Feb 23, 2006
you're a checky bastard and i love you. but i still own you :smooch:
Reply
:iconsmurfmx:
smurfmx Featured By Owner Feb 23, 2006
:glomp: :spank:
Take it like a man!
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:iconjizmak:
jizmak Featured By Owner Feb 23, 2006   Filmographer
I always wanted to create brown and blue pixels :D
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:iconguyflash:
GuyFlash Featured By Owner Feb 23, 2006
that is really great! :D how did you approach coding this? is it just a heck load of single pixel particles with collision tests on each other?

however done, just for cleverness I :+fav: it :D
Reply
:iconsmurfmx:
smurfmx Featured By Owner Feb 23, 2006
With the way I have it setup I only check to see if the space to the left or right of the pixel is higher. If you look at the earlier versions of this I pretty much laid out how I did it in one of the comments I think.
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:iconguyflash:
GuyFlash Featured By Owner Feb 24, 2006
cool, I'll have a look :D
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:iconmisternemo:
MisterNemo Featured By Owner Feb 23, 2006
awesome!
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:iconsnapester:
Snapester Featured By Owner Feb 23, 2006
this very cool :D
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:iconsmurfmx:
smurfmx Featured By Owner Feb 23, 2006
Thanks, I'm glad you like it :)
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Submitted on
February 23, 2006
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