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Fictional Cartography
I've been interested in maps ever since I was a little kid, and I've made up many of my own fictional maps. Furthermore, I've created languages and writing systems for the places on said maps. If you want to see what I've created, please subscribe to this tier.
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Description
I did this just to see if it could be done. Instead of doing complicated math to do the collisions instead this runs off a class that uses vectors. So when a collision occurs it simply swaps vectors. I know not the fastest or most accurate way (I have to say it looks pretty good). The code is heavily unoptimized so it will probably run slow for anyone under a 1ghz system. I could just use a for in and write a big switch statement and run through that and return true if it has hit any of them and false if it hasn't I'll try that and get back on it.
Image size
550x400px 2.82 KB
© 2004 - 2024 smurfmx
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